Los Angeles Facial Capture Studio

A Facial Capture Studio Built for Every Micro-Expression.

Facial motion capture recording in Los Angeles: the Faceware Mark IV headcam tracked through Analyzer and Retargeter for production-grade fidelity, or Live Link Face for a faster, more accessible path into Unreal Engine MetaHumans. Voice and face recorded together, in one session.

The Hardware

Faceware Mark IV Headcam

We shoot on the Mark IV, Faceware’s flagship head-mounted camera system, built for the multi-week, multi-performer shoots that game and VFX productions actually run.
  • Silent by design: low-noise cable wrapping, magnetic shielding, no fans, so the mic in the room stays clean while the camera runs.

  • Wired or wireless: up to 12 hours on a single battery wired, roughly 5 hours wireless, enough for a full narration-plus-capture day without a mid-session swap.

  • No calibration required to record: footage is captured clean on the Mark IV and tracked afterward, no on-set setup delay.

  • Dual Band option: the Mark IV Dual Band edition runs on 5GHz and 6GHz bands to cut interference, useful when we’re capturing more than one performer in the same space.
Battery, Wired: 12 hrs
Battery, Wireless: ~5 hrs
Calibration: None needed, footage tracked after the session
Operation: Silent, clean audio during capture
Unreal Engine Integration

Two Paths Into MetaHuman.

Which one fits depends on the shot. The Mark IV headcam is for production-grade fidelity, while an iPhone running Live Link Face works when speed and accessibility matter more than a full HMC rig.
Mark IV Pipeline

RECORD AND DELIVER

Mark IV footage is tracked in as raw video and delivered  shot-by-shot for accuracy.

  • Highest tracking accuracy, refined shot by shot
  • Well suited to hero shots and dialogue-heavy scenes
  • Exports into Maya or directly to Unreal for final assembly onto your MetaHuman
  • Voice and face recorded simultaneously in the same session
iPhone Live Link

Live Link Face + MetaHuman Animator

Epic’s Live Link Face app streams facial tracking data straight into Unreal Engine through the MetaHuman Live Link Plugin, a lighter-weight setup for projects that don’t need a full headcam rig.

  • Real-time streaming mode drives a MetaHuman’s face live for previz and blocking
  • MetaHuman Animator mode records raw video and depth for higher-fidelity processed animation after the session
  • Faster setup than an HMC rig, well suited to indie and lower-budget projects
  • Requires a Windows 10/11 PC running Unreal Engine to receive the stream
Who This Is For

Built for Production Pipelines, indie devs, and Demos.

Game Studios

Dialogue-heavy narrative games needing synchronized voice and facial performance data, delivered in a format your animation team can drop straight into the pipeline.

VFX & Animation Houses

Facial reference and performance data for previz, cinematics, or full character animation, tracked and delivered ready for your animation pipeline.

Indie MetaHuman Developers

You don’t need an in-house mocap volume to get real performance data onto a MetaHuman. iPhone Live Link Face gets you started fast; a Mark IV session gets you production-grade data when the project grows into it.
Featured Project

Horizon Call of the Mountain

Facial capture and voice over recording, captured together in the same session. This is the workflow this page describes, run on a real production.
If you’re evaluating us for a similar pipeline, we’re glad to walk through what that session looked like in more detail.
Horizon Call of the Mountain
Frequently Asked

Before You Book

Facial capture records an actor’s facial performance as animation data using a head-mounted camera, so their expressions can be applied to a digital character’s rig in post-production.

Yes. The Mark IV is silent by design specifically so it can run in the same room as a voice over recording, meaning the performance and the audio are captured together in a single pass rather than two separate sessions.

Yes, two ways. Mark IV footage is tracked in Faceware Analyzer and mapped onto your character in Retargeter for production-grade fidelity, or we can capture with iPhone Live Link Face for a faster, more accessible path. Both deliver data ready to bring into Unreal Engine and apply to a MetaHuman’s facial rig.

The Mark IV headcam pipeline gives the highest tracking accuracy and is built for hero shots and multi-week productions. iPhone Live Link Face is faster to set up and lower cost, streaming facial tracking data straight into Unreal, a good fit for previz, blocking, or indie projects that don’t need full HMC-level fidelity. We can help you decide which one fits your shot list.

Bring your own actor and we’ll capture, or let us know the project and we can help connect you with performers experienced in facial capture and voice work.

Get Started

Bring Your Character to Life.

Tell us about your project, including game, cinematic, or MetaHuman builds, and we’ll follow up with availability and next steps for your capture session.
Booking/Info Inquiry
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Contact

For booking or studio and session info:

1-323-433-4404 (Hollywood Studio Direct)
1-323-304-3865 (Cell/After Hours/Emergency)
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