Facial Capture & Unreal Engine Studio | Faceware Mark IV, LiveLink MetaHuman | soundBOX
Los Angeles Facial Capture Studio

A Facial Capture Studio
Built for Every
Micro-Expression.

Facial motion capture recording in Los Angeles: Faceware Mark IV headcamfor production-grade fidelity, or iPhone Live Link Face for a faster, more accessible path into Unreal Engine MetaHumans. Voice and face recorded together, in one session.

Facial Tracking: Faceware Analyzer
The Hardware

Faceware Mark IV Headcam

We shoot on the Mark IV, Faceware's head-mounted camera system, built for the single-day or multi-week, multi-performer shoots that game and VFX productions actually run.

  • Silent by design: low-noise cable wrapping, magnetic shielding, no fans, so the mic in the room stays clean while the camera runs.
  • Wired or wireless: up to 12 hours on a single battery wired, roughly 5 hours wireless, enough for a full narration-plus-capture day,
  • No calibration required to record: footage is captured clean on the Mark IV and tracked afterward, no on-set setup delay.
  • Dual Band option: the Mark IV Dual Band edition runs on 5GHz and 6GHz bands to cut interference, useful when we're capturing more than one performer in the same space.
Battery: Wired
12 hrs
Battery: Wireless
~5 hrs
Calibration
None Needed

Footage tracked after the session

Operation
Silent

Clean audio during capture

Unreal Engine Integration

Two paths into MetaHuman.

Which one fits depends on the shot. The Mark IV headcam is for production-grade fidelity, while an iPhone running Live Link Face works when speed and accessibility matter more than a full HMC rig.

Mark IV Pipeline

Analyzer + Retargeter

Mark IV footage is captured raw and can be delivered as-is or tracked in Faceware Analyzer, then mapped onto the character rig in Retargeter, a shot-by-shot pipeline built for accuracy over speed.

  • Highest tracking accuracy, refined shot by shot
  • Well suited to hero shots and dialogue-heavy scenes
  • Exports into Maya or directly to Unreal for final assembly onto your MetaHuman
  • Voice and face recorded simultaneously in the same session
iPhone Live Link

Live Link Face + MetaHuman Animator

An iPhone (12 or newer) running Epic's Live Link Face app streams facial tracking data straight into Unreal Engine through the MetaHuman Live Link Plugin, a lighter-weight setup for projects that don't need a full headcam rig.

  • Real-time streaming mode drives a MetaHuman's face live for previz and blocking
  • MetaHuman Animator mode records raw video and depth for higher-fidelity processed animation after the session
  • Faster setup than an HMC rig, well suited to indie and lower-budget projects
  • Requires a Windows 10/11 PC running Unreal Engine to receive the stream
Who This Is For

Built for production pipelines.

Game Studios

Dialogue-heavy narrative games needing synchronized voice and facial performance data, delivered in a format your animation team can drop straight into the pipeline.

VFX & Animation Houses

Facial reference and performance data for previz, cinematics, or full character animation, tracked and delivered ready for your animation pipeline.

Indie MetaHuman Developers

You don't need an in-house mocap volume to get real performance data onto a MetaHuman. iPhone Live Link Face gets you started fast; a Mark IV session gets you that next level data when the project grows into it.

Featured Project

Horizon Call of the Mountain

Facial capture and voice over recording, captured together in the same session. This is our workflow, run on a real production.

If you're evaluating us for a similar pipeline, we're glad to walk through what that session looked like in more detail.

Frequently Asked

Before you book

What is facial capture recording? +
Facial capture records an actor's facial performance as animation data using a head-mounted camera, so their expressions can be applied to a digital character's rig in post-production.
Can you record voice and face at the same time? +
Yes. The Mark IV and iPhone LiveLink are silent by design specifically so they can run in the same room as a voice over recording, meaning the performance and the audio are captured together in a single pass rather than two separate sessions.
Do you support Unreal Engine and MetaHuman? +
We prefer to deliver raw video files but can also map for you two ways. Mark IV footage is tracked in Faceware Analyzer and mapped onto your character in Retargeter for production-grade fidelity, or we can capture with iPhone Live Link Face for a faster, more accessible path. Both deliver data ready to bring into Unreal Engine and apply to a MetaHuman's facial rig.
What's the difference between the Mark IV and iPhone Live Link options? +
The Mark IV headcam and Analyzer/Retargeter pipeline gives the highest tracking accuracy and is built for hero shots and multi-week productions. iPhone Live Link Face is faster to set up and lower cost, streaming facial tracking data straight into Unreal, a good fit for previz, blocking, or indie projects that don't need full HMC-level fidelity. We can help you decide which one fits your shot list.
Do I need to bring my own performer? +
Bring your own actor and we'll capture, or let us know the project and we can help connect you with performers experienced in facial capture and voice work.
Get Started

Bring your character to life.

Tell us about your project, including game, cinematic, or MetaHuman builds, and we'll follow up with availability and next steps for your capture session.

Booking/Info Inquiry
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Contact

For booking or studio and session info:

1-323-433-4404 (Hollywood Studio Direct)
1-323-304-3865 (Cell/After Hours/Emergency)
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